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BCCI, ICIC & FAB c. 1972-91 (Second Version), Mark Lombardi, 2000
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10 - 19: Power
The source of what is possible.
20 - 29: Myths
The stories that shape beliefs.
- 20. Myths
- 25. Mythoscapes
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- Self Mythoscapes
- 26.01. Race
- 26.02. Class
- 26.03. Gender
- 26.04. Age
- 26.05. Sexuality
- More to come...
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- Club Mythoscapes
- 27.01. Capitalist
- 27.02. American
- 27.03. Political
- 27.04. Religious
- More to come...
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- World Mythoscapes
- 28.01. Knowledge
- 28.02. Personhood
- 28.03. Connection
- 28.04. Celebrity
- 28.05. Reality
- More to come...
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30 - 39: Realm Enforcers
That which dominates.
- 30. Realm Enforcers
- 31. Monadus
- 32. Mithrot
- 33. Categorius
- 34. Normaliza
- 35. Hoarde
- 36. Deprivas
- 37. Repressio
40 - 49: Realm Expanders
That which liberates.
- 40. Realm Expanders
- 41. Education
- 42. Art
- 43. Community
- 44. Technology
- More to come...
50 - 59: Power Conduits
The vessels of Power.
- 50. Power Conduits
- 51. Government
- 52. Academia
- 53. Religion
- 54. Media
- More to come...
60 - 69: Power Generators
The outsiders who found a way.
- 60. Power Generators
- 61.00. Heterodoxy
- 61.01. Countercultures
- More to come...
- 62.00. Race
- 63.00. Nation
- 64.00. Gender
- 65.00. Labor
- More to come...
70 - 79: Cyberspace
The new world.
- 70. Cyberspace
- 71.00. Power_C
- 72.00. Digital Myths
- 73.00. Enforcers_C
- 74.00. Expanders_C
- 74.01. Exploration
- 74.02. Expression
- 74.03. Access
- 74.04. Innovation
- More to come...
- 74.00. Conduits_C
- 76.00. Generators_C
- 76.01. Heterodoxy_C
- 76.02. Web Revival
- 76.03. Hackers
- More to come...
80 - 89: Resources
Climb deeper into the well...